

This is funny because, very obviously, Jason Schreier doesn't know what he's talking about and he's way too dumb to realize it.Ī "game engine", as used in discussions in forums and articles, IS NOT A PIECE OF TECH. It is the same with most forms of entertainment. Not everyone can be the "guy" at Naughty Dog or be the genius Iwata with his Earthbound/Pokemon stories.

At the end of the day these are people doing a job and they have limitations. We have also seen sometimes that they are done after and still affect the game, but when it turns into lazy dev or armchair development or calling them out because "with all this money they need to be perfect" is just entitlement to me. I agree that making them before the game comes out can be helpful. I do voice them but I also understand that some of them cannot be fixed or maybe they made a decisiona in the way they made their game that prevents it unless a much bigger change happens( this seems what the rendering issue with Bethesda) and sometimes those are not possible.Ĭriticisms are 100% valid. The Bethesda games have always had these bugs in their games. The RDR2 and Rockstar games have always had heavy/clunky movement. I am 100% sure they have made decision for the better of the game that were troubling to them, but it is a project and they need to move ahead sometimes. I think my issue with the other side of the argument is that it presumes that the devs don't care at all and are not human.
